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Business Idea Lab

Test it before you bet on it.

Many ideas fail only after the money is spent. We look for the cracks before you commit it.

Four ideas meet three tests One idea stops at desirability, one at feasibility and one at viability. Only the idea inside all three circles is worth building. Desirable Feasible Viable no demandcan’t deliverdoesn’t pay Ideas Worth building

How to read it

  • An ideaA new venture, product, branch or market.
  • Falls awayIt stops at the first test it cannot pass.
  • Worth buildingDesirable, feasible and viable: all three proven.

Four ideas enter. One fails on desirability, one on feasibility, one on viability. One is worth building.

Conviction is not evidence.

Every new venture rests on a few beliefs: that customers want it, that you can deliver it, and that it will pay. Most plans treat these beliefs as facts.

We treat them as questions, and answer them with evidence before you commit the capital. The result is a decision based on what the market shows, not on what the plan assumes.

Three questions

Every idea has to answer three questions. We answer them first.

  1. 01 · Desirability

    Will customers want it?

    Is the problem real, painful and frequent enough that people will change what they do today?

  2. 02 · Feasibility

    Can it be delivered?

    Do the resources, partners and capabilities exist to build it and run it at the quality customers expect?

  3. 03 · Viability

    Will it pay?

    Will customers pay enough, often enough, for the economics to hold once it grows?

How the Lab works

Map, test, learn, decide.

Map, test, learn and decide. A decision to pivot sends the idea round the loop again; proceed or stop ends it. 01 Map02 Test03 Learn04 Decide Proceed Stop Pivot: run another pass Map, test, learn and decide. A decision to pivot sends the idea round the loop again; proceed or stop ends it. 01 Map02 Test03 Learn04 Decide Proceed Stop Pivot: run another pass
  1. 01

    Map

    We surface every assumption behind the idea and rank each by how much rides on it and how little is known.

  2. 02

    Test

    We design small, fast experiments matched to each risk: customer interviews, landing pages, mock sales, pop-ups and letters of intent.

  3. 03

    Learn

    We read what customers do, not only what they say, and record exactly what changed in our understanding.

  4. 04

    Decide

    Proceed, pivot or stop, on evidence you can defend to a board, a partner or an investor.

Most ideas pass through this loop more than once. Each pass costs far less than the mistake it prevents.

Inside the Lab

Evidence over opinion.

Every experiment starts with a test card and ends with a decision. The success threshold is agreed before the result comes in, so no one can move the goalposts afterwards.

Test card

Illustrative experiment
Hypothesis
Parents of children under eight will pre-book a weekday play session.
Experiment
Landing page with pre-booking, two weeks
Metric
Share of visitors who pre-book
We are right if
At least 1 in 10 visitors books

Learning card

Result against the agreed threshold
14% Threshold 10% 0%20%

Evidence strength: strong, based on real pre-bookings

  1. Opinion
  2. Interview
  3. Sign-up
  4. Booking

Observed: 1 in 7 visitors bookedAbove the 1 in 10 threshold

  • Proceed
  • Pivot
  • Stop

What you take away

Answers you can act on, and defend.

  1. From 01 · Map

    Assumptions map

    Every belief behind the idea, ranked by risk.

  2. From 02 · Test

    Experiment plan

    The sequence of tests, with cost, timing and success thresholds agreed up front.

  3. From 03 · Learn

    Evidence report

    What we tested, what we observed, and how strong the evidence is.

  4. From 04 · Decide

    A clear recommendation

    Proceed, pivot or stop, with the reasoning laid out for decision-makers.

Built for decisions with real money behind them.

Founders
Before you raise, resign or sign a lease.
Established companies
Before you launch a new product, branch or market.
Investors
Before you fund a venture on the strength of its pitch.

The cheapest time to be wrong is before you begin.

Have an idea worth testing?

Tell us what you are planning. We will tell you what needs to be true, and how to find out.

Bring us your idea